What Has the Study of Digital Games Contributed to the Science of Expert Behavior? Academic Article uri icon

Overview

abstract

  • I review the historical context for modeling skilled performance in games. Using Newell's (1990) concept of time bands for explaining cognitive behavior, I categorize the current papers in terms of time scales, type of data, and analysis methodologies. I discuss strengths and weaknesses of these approaches for describing skill acquisition and why the study of digital games can address the challenges of replication and generalizability. Cognitive science needs to pay closer attention to population representativeness to enhance generalizability of findings, and to the social band of explanation, in order to explain why so few individuals reach expert levels of performance.

publication date

  • February 7, 2017

Research

keywords

  • Video Games

Identity

PubMed Central ID

  • PMC5409862

Scopus Document Identifier

  • 85012973918

Digital Object Identifier (DOI)

  • 10.1111/tops.12259

PubMed ID

  • 28176450

Additional Document Info

volume

  • 9

issue

  • 2