selected publications
- Toward harmonization of aging and technology research: German adaptation of the mobile device proficiency questionnaire (MDPQ) for older adults. European journal of ageing. 2024 Academic Article GET IT
- Development of the Japanese version of the Mobile Device Proficiency Questionnaire: A cross-sectional validation study. Geriatrics & gerontology international. 2024 Academic Article GET IT
- Predicting adherence to gamified cognitive training using early phase game performance data: Towards a just-in-time adherence promotion strategy. PloS one. 2024 Academic Article GET IT
- Predicting Adherence to Computer-Based Cognitive Training Programs Among Older Adults: Study of Domain Adaptation and Deep Learning. JMIR aging. 2024 Academic Article GET IT
- Prioritizing Technology Initiatives to Reduce Social Isolation and Loneliness Among Older Adults. HealthcarePapers. 2024 Academic Article GET IT
- Are Virtual Assistants Trustworthy for Medicare Information: An Examination of Accuracy and Reliability. The Gerontologist. 2024 Academic Article GET IT
- The Benefits of Technology for Engaging Aging Adults: Findings From the PRISM 2.0 Trial. Innovation in aging. 2024 Academic Article GET IT
- Adherence Promotion With Tailored Motivational Messages: Proof of Concept and Message Preferences in Older Adults. Gerontology & geriatric medicine. 2024 Academic Article GET IT
- Comparing the effectiveness of two theory-based strategies to promote cognitive training adherence. Journal of experimental psychology. Applied. 2023 Academic Article GET IT
- Understanding Barriers to the Collection of Mobile and Wearable Device Data to Monitor Health and Cognition in Older Adults: A Scoping Review. AMIA Joint Summits on Translational Science proceedings. AMIA Joint Summits on Translational Science. 2023 Academic Article GET IT
- Terms of Engagement: Understanding the Motivations, Preferences, and Attitudes of Older Adults Toward Mobile Cognitive Assessment and Training. The Gerontologist. 2023 Academic Article GET IT
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Using Immersive Virtual Reality to Enhance Social Interaction Among Older Adults: A Cross-Site Investigation.
Innovation in aging.
2023
Academic Article
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Times cited: 8 - Predicting Older Adults' Continued Computer Use After Initial Adoption. Innovation in aging. 2023 Academic Article GET IT
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Understanding older adults' attitudes toward mobile and wearable technologies to support health and cognition.
Frontiers in psychology.
2022
Academic Article
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Times cited: 9 -
Motivation to Engage in Aging Research: Are There Typologies and Predictors?.
The Gerontologist.
2022
Academic Article
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Times cited: 6 -
Deep learning-based predictions of older adults' adherence to cognitive training to support training efficacy.
Frontiers in psychology.
2022
Academic Article
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Times cited: 9 - Investigating the behavioral mechanisms of action video game effects in a complex transfer task. Acta psychologica. 2022 Academic Article GET IT
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Older Adults' concerns regarding Hurricane-Induced evacuations during COVID-19: Questionnaire findings.
Transportation research interdisciplinary perspectives.
2022
Academic Article
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Times cited: 3 -
Does Computer Use Improve Older Adults' Cognitive Functioning? Evidence From the Personal Reminder Information and Social Management Trial.
The Gerontologist.
2022
Academic Article
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Times cited: 6 -
A Machine-Learning Based Approach for Predicting Older Adults' Adherence to Technology-Based Cognitive Training.
Information processing & management.
2022
Academic Article
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Times cited: 9 -
Applying aspects of deliberate practice to help low performers improve manual control in a complex task.
Acta psychologica.
2022
Academic Article
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Times cited: 1 - Boldness moderates cognitive performance under acute threat: Evidence from a task-switching paradigm involving cueing for shock. Journal of experimental psychology. Human perception and performance. 2022 Academic Article GET IT
- Using a Nature-Based Virtual Reality Environment for Improving Mood States and Cognitive Engagement in Older Adults: A Mixed-Method Feasibility Study. Innovation in aging. 2022 Academic Article GET IT
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A Grand Challenge for Psychology: Reducing the Age-related Digital Divide.
Current directions in psychological science.
2022
Academic Article
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Times cited: 43 -
Relative effectiveness of general versus specific cognitive training for aging adults.
Psychology and aging.
2021
Academic Article
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Times cited: 8 -
Investigating message framing to improve adherence to technology-based cognitive interventions.
Psychology and aging.
2021
Academic Article
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Times cited: 15 -
Exploring Individuals' Willingness to Engage in Interventions to Improve Cognitive Health and Prolong Late-Life Independence: An Extension of Harrell, Kmetz, and Boot (2019).
Journal of cognitive enhancement : towards the integration of theory and practice.
2020
Academic Article
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Times cited: 2 -
A New Tool for Assessing Older Adults' Wireless Network Proficiency: The Wireless Network Proficiency Questionnaire.
Journal of applied gerontology : the official journal of the Southern Gerontological Society.
2020
Academic Article
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Times cited: 10 -
Trait self-control does not predict attentional control: Evidence from a novel attention capture paradigm.
PloS one.
2019
Academic Article
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Times cited: 4 -
Cognitive Training: Transfer Beyond the Laboratory?.
Human factors.
2019
Academic Article
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Times cited: 12 - Neural Evidence of Superior Memory: How to Capture Brain Activities of Encoding Processes Underlying Superior Memory. Frontiers in human neuroscience. 2019 Academic Article GET IT
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The spatial dynamics of mouse-tracking reveal that attention capture is stimulus-driven rather than contingent upon top-down goals.
Journal of experimental psychology. Human perception and performance.
2019
Academic Article
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Times cited: 10 -
What to Where: The Right Attention Set for the Wrong Location.
Perception.
2019
Academic Article
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Times cited: 5 -
A Spanish Adaptation of the Computer and Mobile Device Proficiency Questionnaires (CPQ and MDPQ) for Older Adults.
Frontiers in psychology.
2019
Academic Article
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Times cited: 32 -
Boldness moderates the effects of external threat on performance within a task-switching paradigm.
Journal of experimental psychology. Human perception and performance.
2019
Academic Article
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Times cited: 21 -
Is Cognitive Training Worth It? Exploring Individuals' Willingness to Engage in Cognitive Training.
Journal of cognitive enhancement : towards the integration of theory and practice.
2019
Academic Article
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Times cited: 21 -
Intervention Comparative Effectiveness for Adult Cognitive Training (ICE-ACT) Trial: Rationale, design, and baseline characteristics.
Contemporary clinical trials.
2019
Academic Article
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Times cited: 6 -
Depressive Symptoms as a Predictor of Memory Complaints in the PRISM Sample.
The journals of gerontology. Series B, Psychological sciences and social sciences.
2019
Academic Article
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Times cited: 11 -
Attitudes Toward Computers Across Adulthood From 1994 to 2013.
The Gerontologist.
2019
Academic Article
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Times cited: 76 -
Technology Adoption by Older Adults: Findings From the PRISM Trial.
The Gerontologist.
2019
Academic Article
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Times cited: 178 -
Attention capture, processing speed, and inattentional blindness.
Acta psychologica.
2018
Academic Article
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Times cited: 3 -
Looking behind the score: Skill structure explains sex differences in skilled video game performance.
PloS one.
2018
Academic Article
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Times cited: 9 -
Improving Social Support for Older Adults Through Technology: Findings From the PRISM Randomized Controlled Trial.
The Gerontologist.
2018
Academic Article
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Times cited: 291 -
Exploring Older Adults' Video Game Use in the PRISM Computer System.
Innovation in aging.
2018
Academic Article
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Times cited: 15 -
Hand proximity effects are fragile: a useful null result.
Cognitive research: principles and implications.
2018
Academic Article
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Times cited: 16 -
Registered Replication Report: Dijksterhuis and van Knippenberg (1998).
Perspectives on psychological science : a journal of the Association for Psychological Science.
2018
Review
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Times cited: 51 -
What Do People Expect of Cognitive Enhancement?.
Journal of cognitive enhancement : towards the integration of theory and practice.
2017
Academic Article
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Times cited: 17 -
Evidence for Narrow Transfer after Short-Term Cognitive Training in Older Adults.
Frontiers in aging neuroscience.
2017
Academic Article
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Times cited: 44 -
The costs (or benefits) associated with attended objects do little to influence inattentional blindness.
Acta psychologica.
2016
Academic Article
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Times cited: 10 -
Applying Aspects of the Expert Performance Approach to Better Understand the Structure of Skill and Mechanisms of Skill Acquisition in Video Games.
Topics in cognitive science.
2016
Academic Article
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Times cited: 14 -
Do "Brain-Training" Programs Work?.
Psychological science in the public interest : a journal of the American Psychological Society.
2016
Review
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Times cited: 714 -
Do different attention capture paradigms measure different types of capture?.
Attention, perception & psychophysics.
2016
Academic Article
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Times cited: 12 -
Understanding the structure of skill through a detailed analysis of Individuals' performance on the Space Fortress game.
Acta psychologica.
2016
Academic Article
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Times cited: 12 -
A New Tool for Assessing Mobile Device Proficiency in Older Adults: The Mobile Device Proficiency Questionnaire.
Journal of applied gerontology : the official journal of the Southern Gerontological Society.
2016
Academic Article
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Times cited: 154 -
Older Adult Video Game Preferences in Practice: Investigating the Effects of Competing or Cooperating.
Games and culture.
2016
Academic Article
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Times cited: 14 -
Remote Health Monitoring for Older Adults and Those with Heart Failure: Adherence and System Usability.
Telemedicine journal and e-health : the official journal of the American Telemedicine Association.
2015
Academic Article
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Times cited: 81 -
The impact of red light running camera flashes on younger and older drivers' attention and oculomotor control.
Psychology and aging.
2015
Academic Article
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Times cited: 5 -
Exploring the relationship between object realism and object-based attention effects.
Acta psychologica.
2015
Academic Article
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Times cited: 4 -
The relationship between intelligence and training gains is moderated by training strategy.
PloS one.
2015
Academic Article
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Times cited: 10 -
Video games as tools to achieve insight into cognitive processes.
Frontiers in psychology.
2015
Academic Article
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Times cited: 48 -
Dutch nurses' willingness to use home telehealth: implications for practice and education.
Journal of gerontological nursing.
2014
Academic Article
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Times cited: 21 -
Functional fixedness: The functional significance of delayed disengagement based on attention set.
Journal of experimental psychology. Human perception and performance.
2014
Academic Article
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Times cited: 7 -
The personalized reminder information and social management system (PRISM) trial: rationale, methods and baseline characteristics.
Contemporary clinical trials.
2014
Academic Article
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Times cited: 53 -
Exploring the breadth of the top-down representations that control attentional disengagement.
Quarterly journal of experimental psychology (2006).
2014
Academic Article
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Times cited: 4 - The brain-games conundrum: does cognitive training really sharpen the mind?. Cerebrum : the Dana forum on brain science. 2014 Academic Article GET IT
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Is the effect of aerobic exercise on cognition a placebo effect?.
PloS one.
2014
Academic Article
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Times cited: 35 -
Predicting Older Adults' Perceptions about a Computer System Designed for Seniors.
Universal access in the information society.
2014
Academic Article
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Times cited: 46 -
Gaming Preferences of Aging Generations.
Gerontechnology : international journal on the fundamental aspects of technology to serve the ageing society.
2014
Academic Article
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Times cited: 147 -
Computer proficiency questionnaire: assessing low and high computer proficient seniors.
The Gerontologist.
2013
Academic Article
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Times cited: 155 -
Improving the safety of aging road users: a mini-review.
Gerontology.
2013
Review
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Times cited: 63 -
The Pervasive Problem With Placebos in Psychology: Why Active Control Groups Are Not Sufficient to Rule Out Placebo Effects.
Perspectives on psychological science : a journal of the Association for Psychological Science.
2013
Academic Article
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Times cited: 436 -
Pupillary response predicts multiple object tracking load, error rate, and conscientiousness, but not inattentional blindness.
Acta psychologica.
2013
Academic Article
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Times cited: 18 -
Perceptual-cognitive expertise in elite volleyball players.
Frontiers in psychology.
2013
Academic Article
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Times cited: 110 -
Video games as a means to reduce age-related cognitive decline: attitudes, compliance, and effectiveness.
Frontiers in psychology.
2013
Academic Article
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Times cited: 46 -
Bridging across cognitive training and brain plasticity: a neurally inspired computational model of interactive skill learning.
Wiley interdisciplinary reviews. Cognitive science.
2012
Academic Article
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Times cited: 3 -
Different slopes for different folks: alpha and delta EEG power predict subsequent video game learning rate and improvements in cognitive control tasks.
Psychophysiology.
2012
Academic Article
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Times cited: 65 -
Advances in video game methods and reporting practices (but still room for improvement): a commentary on Strobach, Frensch, and Schubert (2012).
Acta psychologica.
2012
Comment
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Times cited: 21 -
Examining neural correlates of skill acquisition in a complex videogame training program.
Frontiers in human neuroscience.
2012
Academic Article
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Times cited: 23 -
Videogame training strategy-induced change in brain function during a complex visuomotor task.
Behavioural brain research.
2012
Academic Article
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Times cited: 50 -
Characterizing the time course and nature of attentional disengagement effects.
Vision research.
2012
Academic Article
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Times cited: 12 -
Minimal age-related deficits in task switching, inhibition, and oculomotor control.
Experimental aging research.
2012
Academic Article
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Times cited: 2 -
A load on my mind: evidence that anhedonic depression is like multi-tasking.
Acta psychologica.
2011
Academic Article
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Times cited: 22 -
Performance gains from directed training do not transfer to untrained tasks.
Acta psychologica.
2011
Academic Article
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Times cited: 62 -
Do action video games improve perception and cognition?.
Frontiers in psychology.
2011
Academic Article
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Times cited: 355 -
Regional differences in brain volume predict the acquisition of skill in a complex real-time strategy videogame.
Brain and cognition.
2011
Academic Article
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Times cited: 72 -
Effects of training strategies implemented in a complex videogame on functional connectivity of attentional networks.
NeuroImage.
2011
Academic Article
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Times cited: 71 -
Learning to multitask: effects of video game practice on electrophysiological indices of attention and resource allocation.
Psychophysiology.
2011
Academic Article
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Times cited: 63 -
Oculomotor capture during real-world scene viewing depends on cognitive load.
Vision research.
2011
Academic Article
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Times cited: 18 -
Predicting individuals' learning success from patterns of pre-learning MRI activity.
PloS one.
2011
Academic Article
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Times cited: 39 -
Transfer of skill engendered by complex task training under conditions of variable priority.
Acta psychologica.
2010
Academic Article
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Times cited: 72 -
Striatal volume predicts level of video game skill acquisition.
Cerebral cortex (New York, N.Y. : 1991).
2010
Academic Article
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Times cited: 125 -
Visual search for real world targets under conditions of high target-background similarity: Exploring training and transfer in younger and older adults.
Acta psychologica.
2009
Academic Article
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Times cited: 20 -
Should I stay or should I go? Attentional disengagement from visually unique and unexpected items at fixation.
Journal of experimental psychology. Human perception and performance.
2009
Academic Article
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Times cited: 38 -
Training and transfer of training in the search for camouflaged targets.
Attention, perception & psychophysics.
2009
Academic Article
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Times cited: 21 -
Stable individual differences in search strategy? The effect of task demands and motivational factors on scanning strategy in visual search.
Journal of vision.
2009
Academic Article
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Times cited: 50 -
Can training in a real-time strategy video game attenuate cognitive decline in older adults?.
Psychology and aging.
2008
Academic Article
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Times cited: 621 -
The effects of video game playing on attention, memory, and executive control.
Acta psychologica.
2008
Academic Article
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Times cited: 632 -
Training older adults to search more effectively: scanning strategy and visual search in dynamic displays.
Psychology and aging.
2008
Academic Article
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Times cited: 16 -
Temporal limitations in multiple target detection in a dynamic monitoring task.
Human factors.
2007
Academic Article
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Times cited: 2 - Age-related differences in the use of background layout in visual search. Neuropsychology, development, and cognition. Section B, Aging, neuropsychology and cognition. 2007 Academic Article GET IT
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Age-related differences in visual search in dynamic displays.
Psychology and aging.
2007
Academic Article
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Times cited: 17 -
Aging, memory and visual search.
Acta psychologica.
2006
Academic Article
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Times cited: 17 -
Detecting transient changes in dynamic displays: the more you look, the less you see.
Human factors.
2006
Academic Article
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Times cited: 40 -
Attention capture is modulated in dual-task situations.
Psychonomic bulletin & review.
2005
Academic Article
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Times cited: 61 -
Oculomotor consequences of abrupt object onsets and offsets: onsets dominate oculomotor capture.
Perception & psychophysics.
2005
Academic Article
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Times cited: 45 -
Visual sensing IS seeing: why "mindsight," in hindsight, is blind.
Psychological science.
2005
Academic Article
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Times cited: 23 -
Automatic and intentional memory processes in visual search.
Psychonomic bulletin & review.
2004
Academic Article
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Times cited: 44 -
Visual skills in airport-security screening.
Psychological science.
2004
Academic Article
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Times cited: 172 -
Landmarks help guide attention during visual search.
Spatial vision.
2004
Academic Article
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Times cited: 7