Assessing the Feasibility and Efficacy of Virtual Reality Navigational Training for Older Adults. Academic Article uri icon

Overview

abstract

  • BACKGROUND AND OBJECTIVES: This study evaluates the feasibility of virtual reality (VR) wayfinding training with aging adults and assesses the impact of the training on wayfinding performance. RESEARCH DESIGN AND METHODS: 49 participants were recruited using a convenience sample approach. Wayfinding tasks were conducted by 3 participant groups: active VR training, passive video training, and no training, assigned randomly. The training featured 5 tasks in a digital version of a real building. Post-training assessments used 10 tasks in this same building, half of the tasks familiar from the training and half new. The study was double-blinded, with each intervention lasting 10 min. The primary outcomes include the Distance Traveled and Duration for each wayfinding task, with a fixed 10-min limit. RESULTS: Participants in the VR group reported moderate usability and a high sense of Self Location in the environment with respect to the training intervention. No significant differences were found in performance for the first group of similar wayfinding tasks; however, in the subsequent set of new tasks the VR group significantly outperformed the Control group. This suggests a possible spatial learning effect across multiple exposures (VR training followed by similar task). No adverse effects were reported during or post intervention. DISCUSSION AND IMPLICATIONS: This study provides preliminary evidence that VR training can help to improve wayfinding performance in older adults with no reported adverse effects.

publication date

  • December 12, 2024

Identity

PubMed Central ID

  • PMC11705671

Digital Object Identifier (DOI)

  • 10.1093/geroni/igae099

PubMed ID

  • 39781245

Additional Document Info

volume

  • 9

issue

  • 1